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About Emma Newman

Emma Newman writes short stories, novels and novellas in multiple speculative fiction genres. She is a professional audiobook narrator, and a Hugo Award winning podcaster. Her current podcasts are ‘Imagining Tomorrow’ and ‘Tea and Sanctuary’. www.enewman.co.uk

The Script

Comic script - this is exactly what happened to my son in the small hours of this morning. I only saw the messages when I woke up, and he told me what happened once he was awake. It made me laugh, and I immediately thought it might make a fun comic and Beanie agreed!

A young man (if you want to base him loosely on my son, he’s 16 years old, tall, short brown hair, blue eyes) is about to leave his room but spots a huge spider on wall next to the door (it is on the wall that the door would rest against when open and the dressing gown hanging on the back of the door would brush against where the spider is) . 

He is terrified of spiders, so he can’t open the door. It’s the small hours of the morning.

He leaps onto his bed on the other side of the room, a bookcase blocking the line of sight between him and the spider and tries to phone his Mum who is sleeping in her room across the landing, and message her on WhatsApp, but her phone is on ‘Do not disturb’ so there’s no answer. 

Panicking, he phones friends until one finally picks up - ‘Help! There’s a huge spider in my room!’

Friend: What colour is it?

Beanie: Black? Brown? I dunno! It was BIG

Friend: You’re okay, I don’t think they can climb.

Beanie: IT’S ON MY WALL! (throughout the rest of this exchange the friend also now freaking out is just making Bean panic even more!) 

Friend: Oh, that one can climb then! Just dash out the door!

Beanie: It’s by the door, I can’t get out!

Friend: IT’S IN YOUR ROOM?! 

Beanie: Yes, I told you this!

He peeps round the bookcase. The spider is gone!

Beanie: It’s gone!

Friend: THAT MEANS IT COULD BE ANYWHERE!

Beanie’s eyes flick to all the posters it could be hiding behind, and all the clothes and stuff on his floor it could now be lurking under.

Beanie: YOU ARE NOT HELPING!

He hangs up and hides in the duvet. If you think that a final shot on the spider’s hiding place would be a good ending, do add that in, but happy to end it on Beanie hiding.

 

Artists Notes

One of the goals of the project was to try and work with as many writers as possible, and so I told every writer "Don't worry - I'll take any format of script" - there are sort of comic script standards, and attempts have been made in the past to really hammer them in, but for the most part every writer I work with works a little different anyway. That said, this script required a lot of thinking about to get the most out of the story (you can argue amongst yourself whether that's what I did).

Firstly there's a sort of action limit in comics, every action will usually require one panel - character opens door, walks through door, locks door? that's three panels. I felt like, on this script, there was too much going on to fit in the super limited single page I had, plus some of the action I wanted to build it up a bit more, so I knew I'd be putting a bunch of panels towards the getting ready to go out (because build up build up build up build up PUNCHLINE!) I also knew I wanted the dialogue interaction to have that ratatatat rapid delivery, which meant I'd get a single panel for that set of dialogue. This meant brutalising the story a little, cutting out the contacting of his mum and going straight to the friend. I also wanted a little end note on the spider - I thought that would be fun, a happy little chappy. (remove the last spider panel and the page feels like it's not quite finished - it's a figurative and literal full stop)

The manga shading effect/speedlines came after I'd drawn it and realise it would work better with a little bit of manga (tonally too, fits a teen), and the coloured lettering was because I needed someway to quickly distinguish the two sets of dialogue (I decided to eschew clip studio's balloon lettering tools a) because it would take ages to get exactly how I want it and b) because I thought I could add more character to it that way. The background of the room is pretty much a direct tracing of my teenage son's bedroom (which is so quintessentially teenager it looks like a set from a modern John Hughes teen comedy). (And it's all my son's work, he's done that all without parental help)

Anyway. This was finished the day before publication, but I think it turned out ok.

Oh, and because I drew it, and then slathered lettering all over it, here's the page without dialogue...

Captain Tomtom Page 6- advert break!

Thought I’d take a silly one page detour, to amuse Tom. My kids love that turtle meme. (You’d think it had played out by now, but they love it)


Once a day…

I’m kind of enjoying this one page per day thing. These are taking me between 10-50 minutes. (I hope, I haven’t timed them. I’ll be horrified if they’re taking more than an hour…).

I’ve sort of got an ending for this story, but I’m actually tempted to keep going. Not with this, with something else in November.

The benifit is the pressure is low – I just sit and think of something to do and draw that. It’s a little more pressure a few days in since now you actually have a story and an end point you’ve got to get to, and you can’t quite meander all over.

My plan is to do a simple 28 pages story, with cover and back cover, it means, potentially I have a 32 page comic. Which I’ll self publish and bring to cons etc (but in very limited runs).

I’m trying to think of the best way to give this away online though. My initial plan was just push it twitter (which is satisfying artistically if not financially rewarding) but you guys deserve it exclusively. 

New plan might be: one page a day on here (for all paying patreons) then at the weekend I unlock all the pages and send people over to read a week’s worth.

That’s worth considering.

(Course everything will fall apart the moment I have too much work on… which I already do. But this is like a little break from that)

At some point I should investigate comixology for selling digital comics.

My youngest son has been doing his own inktober comic too. It’s been fun sitting with him (and he’s enjoying mine) and I’ve been pushing that on twitter. I’ll maybe link his here to.

Anyway, any thoughts you have on the matter that’d be awesome. 

Oh, this Saturday is 24 hour comic book day – but you’re nuts if you think I’m committing to doing one of those.

Captain TomTom page 5…

Tom had some edits – always valuable feedback. Found the flashback stuff a little confusing (I mean they’re in space, so flashbacks to them in space WILL be confusing for a kid) so I’ve edited page 4 to make it more clear too.



Captain Tomtom page 4

There are other things I should be doing, but I actually find this relaxing…


edited to make it more obvious it’s a flashback.

Captain Tomtom page 3

How it’s working: I make up something, pencil it, add dialogue, then ink it, then have a think about tomorrow’s page. And go from there.

So I’m about one / three pages ahead, plus I have an idea of what happens in the end, so everything in between can go nutso. I mean I know exactly why Captain Tomtom got lost, I know what will happen when we get to the story, but I honestly have no idea what will happen between those two things. Beyond some notional ideas.

(Slightly annoyed with myself, that I didn’t get in this “Lost In Space” “I don’t think you can call it that” “Well, what about Captain Tomtom’s Star Trek home?” “Er… no” “Ugh. It’s like you want to have a war with me in space, a kind of STAR W..” “ALSO NO” but you do what you can…)

Also: patrons only from here on in with this strip, I’ll post little snippets of panels on twitter, but that’s it, if you’d like to spread the word, that’d be awesome!


Captain Tomtom and Nathbot

Inktober. I thought I’d try something more ambitious than simply inked drawings and maybe take a stab at a kids comic. Something for my kids to enjoy (or at least my youngest). One day at a time. I might falter, I might not get through it, but at least I tried… right?

Creating Comics 2: Writing a script

Week 2 of my comic course was about taking your idea and turning it in to a script. While there’s a little bit about structure and theme, I’m very much tailoring the course around writing for comics, and so we talked about writing for the four page format.

Making sure your artist has all of the things in the story that are essential for them to understand what they’re drawing (don’t hide stuff from the artist thinking “Oh this will be a cool twist for them”) tell the artist up front so they can be prepared for it.

You’ll want to have at least one establishing shot per scene, even one per page – The reader will only understand where they are in the story if you show them through the art or let them know via captions/dialogue. And you really want them captions/dialogue to be supplemental to the art.

Try not to dictate to the artist the shots to use,often they’re judging shots while looking for balance on the whole page. That said, there are a variety of shots that are common and you’ll know what beats you want your story to hit.

If you’re going to start a scene in a location let the artist know all the relevant information – time of day, what does  the place look like. 

Ideally this information turns up in the first panel of the new scene – regardless of whether the artist is expected to draw it all. So, if we open on the close up of a characters face, before we reveal the character is in a jungle during the day, as this information can help determine cast shadows/other things that might effect the art.

A good rule of thumb on a script is one page of script per page of art. (Unless you’re Alan Moore, in which case you get a pass).

John Wagner (Judge Dredd co-creator) scripts are often described as “really exciting telegrams” aim for that.

If you find your page is minimal description but dialogue/captions are bursting out over two pages then maybe… maybe… you’ve too much dialogue/captions.

(No hard and fast rules here, but Alan Moore’s 35 words per dialogue balloon is a good one)

Also keep in mind, some panel shots are more friendly to longer amounts of dialogue.

Extreme Close up can be hard to do while fitting in a LOT of dialogue.

Overhead shot wide angle can fit in a lot but can be very effective with a small amount.

Try to keep judgement on panel placement/size of panels up to your artist.

(Unless, for example, you expect to have a panel reveal be big, in which case simple writing “Big panel” is enough).

Remember the more panels you have the harder it is to do a BIG panel.

Reread the script – 7 panels? Lots of dialogue? Making a panel big automatically makes every panel around it smaller.

Best way to judge it is to get these things drawn up!

You really want to think of scene changes happening on new pages, or, if you can’t, think of good ways to transition (rather than “Meanwhile”). You want big reveal moments to happen on a page turn (which is hard to know when you’re unsure of the publisher and whether the pages will start on odd or even numbers)

(Dialogue that runs from one panel OVER a caption on a new scene panel can be especially effective)

Your artist will be trying to line characters so that the first one speaking is on the left (I’ll cover this in week 3 – layouts) but just keep that in mind, if you dictate the geography too much it makes their job more difficult and they may end up ignoring you!

We did a little q&a about pitching.

2000Ad are the only publisher open to blind submissions of comics – future shocks are the way in.

Image and various other publishers are open to complete submissions – writer/artist/letterer/colourist with a complete package, but this can be tough to do as payment is at the backend (so your artist can be working for several months before getting paid).

The Big Two are closed doors for blind script submissions. Really you get to pitch to these guys by invitation only. Get work published, get to conventions, build relationships and then ask if you can pitch.