Anatomy in Perspective, thinking outside the box.

One of my many (many) drawing difficulties is the dead body lying on floor syndrome. This pushes one thing I think I’m good at (the human body) against another thing I really struggle with (perspective). Perspective isn’t hard, per se, and often my most successful perspective drawings are where I try not to get too rigid with it, but inevitably (especially as I’ve gone digital) I tend to fall in to the everything-is-a-box and can be drawn in perspective. And since the human body is extra hard to draw, that means extra boxes and extra hard perspective.

And that’s sort of useful, but it really steals a lot of fluidity away from the human form. Plus, and I dunno if this is a feature of my brain but it tends to lead to a lot of floating boxes. These notional boxes taking up head, torso, arms and legs, still sort of follow the placement of wherever I put them – rather than, as with the human body – sagging int other space that’s there.

When stuck on this problem I start looking at Geoff Darrow, who’s Hard Boiled is a bible for bodies lying on the ground.

I mean, look at that. Every body is painful reminder of the fact we’re only human flesh bags.

Anyway, staring at this, it seemed to me, the boxes where my problem, and if I could think of another metaphor (it’s not the right word, for what I’m trying to do – a drawing anology?) that might help it might be worth considering and staring and staring and it occurred to me if I thought of the torso as a sack of spuds, that would give me much of the flexibility of a real human body –

I feel the weight of a sack like this, much more than I do a box, and it has a bend to it that the body does that none of my box drawings ever do.

And if I extend the metaphor so instead of a box human we end with a person made of bags of spuds (or other less-norn-irish stuff) we can have a better way to think about the body in perspective, something that can keep the all of the relative lengths of the body parts the same while also making me think about weight and giving me the flexibility to move the body.

Anyway, this has JUST occured to me, so maybe it’s a bad idea, but sometimes I think you need to question your assumptions so you can rethink stuff, especially stuff you’re stuck on.

Obsidian Black

During the summer I played with some writing, and just spilling stuff out and drawing it in my notepad, this is one such experiment. If reaction is good I might finish it, but I expect it’ll forever remain unfinished…

I did finish the script (written as chunks of dialogue and split into pages in my notebook) but I only pencilled the first three pages and inked page 1.

Chimpsky

I’m not exactly sure what the script said, but I think it said something along the lines of Chimpsky sits high atop the city. Not sure what Ken (Neimand) the writer was expecting me to do and I probably wasn’t entirely sure, but for the longest time I’ve been fascinated by the monkeys in Belfast Zoo and their high poles.

Belfast zoo is set on Cave Hill and has an incredible view over all of Belfast, and the monkeys (and there’s a LOT of different monkey enclosures) have various poles set out for climbing, resting and playing on.

I used to look at them up there, a single monkey on a pole and wonder what exactly they would be thinking. Seeing that view.

Anyway, that’s what I was thinking. As it happened, at the time of cover the 5G towers were in the news (and we were still aways from pandemics and mask wearing, timing just sort of happened), and I figured Mega City 1 would probably have a lot of communication towers just sitting around – granted we’ve never seen them before (that I’m aware of) but Mega City 1 – like Dredd – is quite a malleable place, so it’s not weird to do it.

Anyway, my first Chimpsky cover (details here) looks like this (image below) and today I stumbled across a photo from 2005 I took of the Monkey in Belfast Zoo and … well.. the similairities are striking… I promise you, I’d entirely forgotten about the photo when I did the cover (I wish I’d remembered about it, I would have traced the figure…!)

Why Not!? Collection One!

Well, Thomas (age 13 now) has spent some time now crafting you a whole new issue of Why Not!? – collection one because, well, it’s 40 pages! You can download it here:

And don’t forget if you’re new to Thomas’ comics, he has a bunch more here, including Why Not!? Issue 1, 2 and the Xmas Special, and a Monkey Arms comic.

He has worked his little butt off and I hope you appreciate it! If you enjoy the comic you can donate to my paypal (and I’ll make sure he gets it!)

[paypal_donation_block email=’pjholden@gmail.com’ amount=’3.00′ currency=’GBP’ size=’large’ purpose=’Why Not!? Thomas’ mode=’live’]

2000ad Prog 2239

SK Moore

Wow, what a cover. One thing you can’t fault SK Moore on is ambition. It’s been quite a run of covers for 2000ada over my chimpsky run, any one could be a best of the year, easily. Anyway, on with this week’s chimpsky!

Now, as a special bonus treat, it rarely happens (but it happened twice- once in this week’s chimpsky and in next week’s – where I pick up something in the script wrong. In this week’s I misinterpreted how angry our chum Chimpsky would became and so drew a full on raging monkey attack – but, Ken felt it was too much (and he was right) so it was swapped out in favour of a more restrained any-moment-now-i’m-about-to-do-something-awful panel.)

Since I hate to waste anything, here’s the unused panel…

BTW I’ve been posting these things hoping for some feedback in the comments, but have only just realised I’ve had comments off – so I’ve no idea if anyone has been reading them, I hope you have!

In a couple of weeks after the series has run I might start talking about where I think I failed in the story, where my frustrations with what I wanted to do and what I just couldn’t make my art do sit. STAY TUNED!

2000ad Prog 2237

Out this Wednesday, featuring episode 4 of Chimpsky’s Law: The Incredible Mr Chimpsky.

Cor, just klook at that cover – 2000ad has been on a stonking run of amazing covers lately, making my initial one for Chimpsky look a bit feeble in comparison.

In which the family Jepperson point the finger of blame at Chimpsky, and Chimpsky – at last – tells us who the real killer is!

I hope this strip conclusively answers the question “is this a little Hitler moustache” – the answer is no – it’s a little tall moustache that splays out at the ends, and if you read it as a Hitler ‘tache, that’s on you. (Or me for my art being not as clear as I thought it was)

I’m pretty pleased with Chimpsky’s grimacing face on that second page there, some fun things to draw.

2000ad Prog 2236

Out last Wednesday, 2000AD Prog 2236 features Episode 3 of Chimpsky’s Law: The Talented Mr Chimpsky

All under a lovely Dylan Teague cover…

Wherein out four handed friend, begins to see the Jepperson’s come to various sticky ends, finds himself fighting for his life and J’accuse Chimspky!

There’s some fun PG tips style Chimps playing card nonsense in this issue, and I think I was generally pleased with the art on it.

One of the Things with this strip is there are SO many named characters, and they all needed distinct looks, and then there were an abundance of UNNAMED characters, but again – a distinct look. Even the chimps, all fundamentally the same but you still needed – at the very least – to distinguish Chimpsky from all others. Largely with Chimpsky, I did that with body language and story telling – keeping him the focus or making sure he’s much more aware of what’s going on than the other apes (who are largely just reacting to whatever thing is happening just now – all acting is reacting!)

The Jeppersons though I designed the first bunch that I thought we’d see more of – at this point I had no idea of what fate befell each of them, so, don’t think there’s any spoilers if I show you this.

The 2000ad cover I did that ran a few progs ago was originally supposed to be for this issue, I suspect it was just abstract enough it could be run at any stage and the first episode felt like a pretty good spot for it.

The reaction to this strip seems to be largely very positive, so hopefully we’ll get to do more (I mean, assuming Chimpsky makes it out alive, right? RIGHT???)

2000AD Prog 2235

2000AD Prog 2235 is out this week, featuring Dept K – by Cliff Robinson (lineart) and Dylan Teague (colours)

It’s kind of exciting to see characters I designed handled by Cliff – we’re two very different artists operating at two ends of an extreme, I think, so when Cliff draws something I’ve designed (or, has happened once in the past) I’ve drawn something he’s designed it’s fun to see where are sensabilities take us.

I tend towards chunky and clunky character designs but with a certain elasticity / cartoony-ness that. Cliff has a more delicate line that is more realistic and elaborate.

(Still very peculiar to me that while Dept K and Chimpsky are running those are two sets of characters I co-created)

Anyway, on to the business at hand, Chimpsky Part 2 – at this stage of drawing I’ve abandoned paper and pencil in favour of the cintiq in toto – largely this is eyesight related (my eyesight slowly but surely getting worse since I first started my professional drawing career in what – I can only assume – is some sort of unspoken bargain with the devil – sure I’ll help your career, very very slowly, but also, while that happens I’ll make your eyesight just the bit worse…) but partially a growing frustration with the physical tools of drawing, which can be so bloody pernickity. One day the ink is fine the next too gloopy. Frustrating.

last week I mentioned I designed the mansion in Blender – building models of things you’ve got to draw over and over again is a time honoured tradition (here’s some classic Pathe news clip starring Frank Hampson and his assortment of models for drawing Dan Dare – I am no Frank Hampson, shucks I’m not even a member of his team that helped him produce the art, but if it’s good enough for those guys…)

My Blender knowledge is pretty perfunctory, but I knew what I had in mind, and in order to help keep the damn thing looking the same from panel to panel, I figured a 3d model is the best way to go, it also helps you keep on top of the insane deadlines you have to deal with as a comic professional.

So I drop the model in to clip studio, press a magic “render” button (actually labelled “LT Convert Layer”) and get a nice simple line art translation. I then proceed to draw all over it, because a rendered 3d image is too perfect, and would stick out like a sore thumb. So you draw over it, adding texture and details and just generally stopping the thing look like a 3d model.

Anyway, here’s pencils for pages 1 and 2 and colours by Chris Blyte and lettering Simon Bowland.