Ragnarok

I’ve decided my portfolio needed a bit of beefing up in terms of Character Design/ Games development. And, since the easiest way to do that is to just make up a game, that’s exactly what I’m doing.

RAGNAROK

Is the story of the god of Thunder, Thor, who must journey towards the Midgard Serpent all the while collecting the mountain-crushing hammer, Mjöllnir, the belt Megingjörð, the iron gloves Járngreipr, the staff Gríðarvölr. The tools by which he MIGHT defeat Jörmungandr.

In other words: it’s a bloke running around collecting items before fighting and end of level baddie. Ok, not the most original of games. But it doesn’t have to be. It WILL though, give me a chance to feed my imagination to start drawing the type of big ugly blokes and monsters that the video game industry lives by.  Essentially, I’ll be drawing up Norse mythology (using wikipedia as reference) while ramping up the sci-fi (avoiding Kirby/Marvel possibilities) with a view to how they’d work as video games characters.

Here’s the first of them, Thor.

Ragnarok-thor

Here’s some additional thoughts (not important, but part of the fuel that’s firing the imagination engine, as it were): Far future/Distant past. Thor has a dimension hopping suit (that fires up a multicoloured rainbow effect when it’s on). Collects his weapons through different worlds, ice giants in one frozen world, for example. Before meeting up with the Midgard Serpent to defeat him. All, of course, part of Loki’s plan who’s convinced Thor he can win. This time.